Tree macros again... I wanted to clean up the "gnarled tree" macro I
posted some months ago and of course I ended up rewriting the whole
thing. So there's a brand new version (with unfortunately a whole bunch
of new parameters ; and a leaf macro too). I'll post it in
binaries.scene-files in a few days, when I have more nice trees to show,
cleaner code and working examples of parameters. Here is one sample of
NO artistic value whatsoever, but at least it looks like a tree. Parsing
time is reasonable (72 sec on a Pentium Pro 200, 64 MB RAM, WinNT).
Gilles Tran
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